SketchUp Course Online
This SketchUp Pro course combines introductory and intermediate architectural modeling. VDCI's projects cover core tools, massing studies, models developed from floor plans and site topography. Students also work with textures, colors, the 3D Warehouse and extensions, while learning the organization practices that make larger design models easier to edit and present.
What's included
- Access to SketchUp for 3 months
- 60 hours of project-based instruction
- 84 training videos
- Instructor support for questions during the course
- Bonus one-on-one training session
- Verified digital certificate of completion
- Instruction at an ACCET-accredited school
- 6 CEUs
Overview
A 60-hour bundle covering SketchUp Pro for architectural 3D modeling, combining the introductory and intermediate courses. It works through the interface, core tools, and the Extension Warehouse and 3D Warehouse integrations using professional project work.
Coursework covers massing studies, preliminary 3D models, and site topography built from floor plans, along with editing textures, colors, and model elements, and the workflow practices that keep larger models accurate and manageable. Tuition includes three months of SketchUp access.
Who this course is for
Aspiring architects and interior designers building 3D modeling and visualization skills, landscape designers working on site plans and topography, and students entering design fields.
Tuition & enrollment
Enroll with Virtual Design and Construction Institute, the course provider.
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Preview the course
Watch free previews and explore the lessons included with enrollment at VDCI.
Intro to SketchUp Course Online
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Course Overview
Welcome & Course Resources
1:26
A course overview covering how the community park project comes together across the six modules.
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Introduction - File Downloads & Signing In
Interface and Basic Modeling
1:44
Downloading the class files and signing in to your SketchUp account to get started.
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Introduction - Templates & Toolbars
Interface and Basic Modeling
3:43
Selecting a template and setting up the toolbars for the course.
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Introduction - Default Tray & Status Bar
Interface and Basic Modeling
2:49
Touring the Default Tray dialog boxes and the Status Bar at the bottom of the SketchUp window.
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Introduction - Trays, Preferences & Warehouses
Interface and Basic Modeling
7:09
Customizing the SketchUp interface through Preferences, and browsing the 3D Warehouse for models.
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Introduction - Basic Tools (Eraser, Rectangle, Push-Pull)
Interface and Basic Modeling
3:04
Using the Eraser, Rectangle, and Push/Pull tools to build a simple 3D box, and navigating the model with Orbit, Pan, and Zoom.
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Introduction - Edges, Faces & Auto Heal
Interface and Basic Modeling
4:12
Understanding how edges and faces form geometry, and how Auto-Heal automatically closes a loop of coplanar edges into a face.
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Picnic Table - First Leg
Interface and Basic Modeling
6:41
Using the Rotated Rectangle, Push/Pull, and Line tools to build the first leg of the picnic table, then grouping it.
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Picnic Table - Second Leg & Groups
Interface and Basic Modeling
6:36
Copying the first leg to build the second leg of the picnic table, and organizing the parts into Groups.
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Picnic Table - Seat Supports
Interface and Basic Modeling
6:18
Using Rectangle, Eraser, and Push/Pull to create the seat and top supports for the picnic table.
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Picnic Table - Tabletop Boards & Array Tool
Interface and Basic Modeling
8:22
Adding the tabletop boards, using the Move tool's built-in Array to copy them evenly across the table.
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Picnic Table - Underside Supports & Bracing
Interface and Basic Modeling
7:11
Adding the underside supports and angled bracing using Rectangle, Push/Pull, Rotated Rectangle, and Move.
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Trash Can - Setup & Tool Overview
Interface and Basic Modeling
1:52
Setting up the trash can model and reviewing the tools used to build it.
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Trash Can - Cylinder Body & Auto Fold
Interface and Basic Modeling
7:43
Using Circle and Push/Pull with Autofold to build and scale the cylindrical body of the trash can.
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Trash Can - Scaling & Lid
Interface and Basic Modeling
1:35
Scaling the can body and building the lid using the Scale tool with Autofold.
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Trash Can - Lid Offset & Hole
Interface and Basic Modeling
1:07
Using Offset to create the lid's rim and Push/Pull to cut the opening in the lid.
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Trash Can - Recessed Lid & Grouping
Interface and Basic Modeling
3:07
Recessing the lid into the can body and grouping the finished trash can.
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Recycle Can - Base, Polygon Body & Lid
Interface and Basic Modeling
9:23
Using Polygon, Circle, Push/Pull, and Offset to build the base, body, and lid of the recycle can.
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Recycle Can - Hollowing & Soften Edges
Interface and Basic Modeling
4:21
Hollowing out the recycle can with Push/Pull and smoothing its geometry with Soften Edges.
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Recycle Can - 3D Text & Materials
Interface and Basic Modeling
10:44
Adding a label to the recycle can with the 3D Text tool and applying materials with the Paint Bucket tool.
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Fountain - Freehand Tool Intro
The Fountain & Signage
2:41
Introducing the Freehand tool to sketch an organic outline for the fountain.
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Fountain - Freehand Segment Control
The Fountain & Signage
1:28
Controlling the number of segments the Freehand tool draws for a cleaner curve.
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Fountain - Organic Shape & Follow Me Tool
The Fountain & Signage
8:41
Using Push/Pull and Autofold to build the fountain profile, then revolving it with the Follow Me tool.
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Fountain - Water Feature Pedestal
The Fountain & Signage
1:10
Using Circle and Push/Pull to build the pedestal for the fountain's water feature.
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Fountain - Import Profile & Components
The Fountain & Signage
3:14
Importing the fountain profile and revolving the water feature with Follow Me, then reversing faces as needed.
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Fountain - Water & Lily Pads
The Fountain & Signage
10:31
Drawing the water surface with the Move tool and a transparent material, then adding lily pads with the Pie and Push/Pull tools.
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Fountain - Cleaning Up Geometry
The Fountain & Signage
5:32
Cleaning up stray geometry left over from building the fountain.
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Fountain - Koi Fish - Open File
The Fountain & Signage
0:32
Opening the koi fish model file to prepare it for texturing.
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Fountain - Koi Fish - Create Textures
The Fountain & Signage
1:38
Creating new materials for the koi fish using the Add Material button and texture images.
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Fountain - Koi Fish - Texture Setup
The Fountain & Signage
5:57
Sizing and applying the koi fish textures to the flat faces of the model.
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Fountain - Koi Fish - Projected Materials
The Fountain & Signage
7:15
Using Texture > Position and Texture > Projected to wrap the koi fish materials onto its curved geometry.
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Fountain - Koi Fish - Place in Fountain
The Fountain & Signage
1:26
Deleting extra geometry and placing the finished koi fish into the fountain.
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Welcome Sign - Setup
The Fountain & Signage
0:59
Using Polygon, Move/Copy, Rectangle, and Push/Pull to build the planter box for the welcome sign.
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Welcome Sign - Planter Box & Post
The Fountain & Signage
9:27
Using Guides to locate and build the posts and sign body with Polygon, Push/Pull, and Autofold.
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Welcome Sign - Curved Top
The Fountain & Signage
2:33
Using Guides, Arc, and Follow-Me to build the curved border along the top of the welcome sign.
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Welcome Sign - Profile Edge & Nested Groups
The Fountain & Signage
2:07
Refining the sign's profile edge and organizing the parts into nested Groups.
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Welcome Sign - 3D Text & Logo
The Fountain & Signage
5:46
Adding 3D Text and an imported logo to complete the welcome sign.
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Carousel Sleigh - Profile & Guidelines
The Carousel
10:16
Setting up Guides with the Tape Measure and Protractor tools, then using the Line and Arc tools to draw the sleigh's outline.
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Carousel Sleigh - Seat & Mirroring
The Carousel
9:12
Building the sleigh seat with Guides, Line, Arc, and Push/Pull, then using Move and Scale to mirror the sleigh body.
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Carousel Sleigh - Flip Tool & Cleanup
The Carousel
3:43
Using the Flip Along tool and Soften Edges to clean up and smooth the mirrored sleigh body.
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Carousel Horse - Painting Materials
The Carousel
5:45
Exploring the Paint Bucket tool's modifier keys to paint the carousel horse with different colors.
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Carousel - Base & Placing Horses
The Carousel
8:49
Building the carousel base with Circle, Find Center, and Push/Pull, then placing the horse and sleigh components on guide points around the model.
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Carousel - Stairs, Center & Columns
The Carousel
8:30
Revolving the stairs with Follow-Me, adding a center column with Polygon and Scale/Autofold, and arraying columns around the carousel with Rotate.
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Carousel - Roof & Unique Components
The Carousel
8:09
Building the carousel roof with Polygon, Line, and Autofold, and making a unique horse component with its own paint colors.
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Topography from Image - Open File
Topography, Geo-Location & Shadows
0:40
Opening the site file to prepare it for building topography from an image.
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Topography from Image - Site Plan Texture
Topography, Geo-Location & Shadows
3:19
Creating a texture from the site plan image and applying it to a rectangle.
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Topography from Image - Import Components & Sandbox
Topography, Geo-Location & Shadows
1:57
Adding the park components and turning on the Sandbox extension in the Extension Manager.
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Topography from Image - Enabling Sandbox Tools
Topography, Geo-Location & Shadows
0:43
Enabling the Sandbox toolbar to access the topography tools.
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Topography from Image - Building Topo by Hand
Topography, Geo-Location & Shadows
7:42
Using Line and Move/Autofold, plus Add Detail and Flip Edge, to hand-build 3D topography, then smoothing it with Soften Edges and projecting the site plan texture onto it.
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Topography from Scratch - From Scratch Tool
Topography, Geo-Location & Shadows
6:35
Creating a toposurface with the Sandbox From Scratch tool and adding the park components.
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Topography from Scratch - Smoothing & Texture
Topography, Geo-Location & Shadows
4:25
Using the Smoove tool to shape the toposurface, then applying the site plan texture to it.
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Geolocation
Topography, Geo-Location & Shadows
12:54
Reviewing SketchUp's Geographic Location options, grabbing a real-world location, and setting one manually.
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Shadows & Fog
Topography, Geo-Location & Shadows
8:30
Using the Shadows and Fog dialog boxes to change the model's appearance.
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Topography from Contours - From Contours Tool
Topography from Contours
8:10
Importing AutoCAD contour lines and using the From Contours tool to generate the 3D toposurface.
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Topography from Contours - Stamp Tool & Pads
Topography from Contours
11:14
Using the Stamp tool to add flat pads to the topography and cleaning up the surrounding surface.
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Topography from Contours - Stamping Carousel & Fountain
Topography from Contours
6:20
Exploding the carousel and fountain components before stamping their pads into the toposurface.
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Topography from Contours - Drape & Materials
Topography from Contours
9:08
Using the Drape tool to add edges to the toposurface and painting it with real-world materials.
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Components - Picnic Table, Cans & Scenes
The Community Park
7:46
Bringing in the picnic table and cans from the 3D Warehouse, editing their Glue To option, and adding Scenes.
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Components - Benches, Bike Racks & Cars
The Community Park
5:31
Placing benches, bike racks, and cars from the 3D Warehouse around the park.
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Components - Face Me & Palm Tree from Image
The Community Park
7:24
Creating a component from an image and making it a Face-Me component, then placing palm trees around the model.
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Tags - Import & Organizing with Tags
The Community Park
5:58
Importing tags and organizing the model's components and groups for a smoother workflow.
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Tags - Entourage, Furniture & People
The Community Park
5:32
Tagging the entourage, furniture, and people models placed around the park.
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Animation - Styles, Scenes & Camera
The Community Park
10:47
Opening the Styles dialog box to change the model's style, then editing the view with the Look Around and Walk tools and the Field of View option.
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Animation - Scenes & Transitions
The Community Park
5:28
Adding Scenes and setting scene transitions to build a camera animation moving through the park.
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Animation - Export & Closing
The Community Park
4:51
Editing the animation options in Model Info and exporting the finished animation.
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Intermediate SketchUp Course Online
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Clubhouse Floorplan
Lesson 1: Clubhouse Floor Plan
10:00
Set up SketchUp environment, import AutoCAD floor plan, clean up layers, create floor plan tag, set up scenes for visibility, save the file.
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Clubhouse Walls Part 1
Lesson 1: Clubhouse Floor Plan
10:00
Create the walls of a clubhouse using the rectangle tool and erase excess lines, then add door and window openings using various tools and techniques.
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Clubhouse Walls Part 2
Lesson 1: Clubhouse Floor Plan
10:11
Finish door and window openings for main part of building by creating guides, drawing outlines, and cutting openings.
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Clubhouse Doors Part 1
Lesson 1: Clubhouse Floor Plan
11:12
Build doors for restrooms by drawing rectangles, adding thickness, creating trim, adding a doorknob, and making copies.
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Clubhouse Doors Part 2
Lesson 1: Clubhouse Floor Plan
10:02
Place three doors in the model, adjust their orientation, trim, and components as needed, and create a window for a specific door before saving the file.
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French Windows
Lesson 2: French Windows and Roof
10:00
Create window frames and glass panes, group them as components, and add thickness to the trim pieces.
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French Doors
Lesson 2: French Windows and Roof
10:00
Build French doors for the clubhouse by creating trim, door frames, glass infills, adding doorknobs, and making door components.
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Edit Components Part 1
Lesson 2: French Windows and Roof
10:37
Edit components, clean up model, add door handles to windows.
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Edit Components Part 2
Lesson 2: French Windows and Roof
5:21
Edit the doorknobs on the French doors to decorative handles.
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Roof Part 1
Lesson 2: French Windows and Roof
8:09
Build the roof for the clubhouse using the protractor tool to set the slope and create guidelines, draw rectangles and lines, then extend the walls up above the roof plane to intersect and create walls at specific angles.
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Roof Part 2
Lesson 2: French Windows and Roof
9:23
Create roof slopes, fill in walls, erase extra planes, and model an actual roof with specified thickness and overhangs.
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Roof Part 3
Lesson 2: French Windows and Roof
7:35
Intersect faces with model, hide, erase, paint exterior and interior different colors, create roof overhangs, add roof tile details, make components for identical portions, copy and flip roofs, clean up excess lines in model, save file.
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Fixtures Part 1
Lesson 3: Furniture, Materials & Annotations
6:59
Add fixtures to the building floor plan, including restroom components, mop sink, and kitchen cabinets.
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Fixtures Part 2
Lesson 3: Furniture, Materials & Annotations
9:02
Place fixtures in the model by downloading various dynamic components such as cabinets and adjusting their dimensions accordingly.
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Fixtures Part 3
Lesson 3: Furniture, Materials & Annotations
8:46
Draw the countertop, create an opening for the sink, add the kitchen range and refrigerator, and group them together.
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Materials Part 1
Lesson 3: Furniture, Materials & Annotations
9:53
Add materials, paint furniture, and enhance the clubhouse's appearance.
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Materials Part 2
Lesson 3: Furniture, Materials & Annotations
14:56
Paint the exterior and interior of the building with various materials and colors to enhance the overall look and feel.
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Furniture Part 1
Lesson 3: Furniture, Materials & Annotations
9:54
Add furniture and people into the main clubhouse room, using SketchUp models for the seating layout and a coffee table, adjusting materials and colors as needed.
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Furniture Part 2
Lesson 3: Furniture, Materials & Annotations
11:54
Clean up the model by purging unused materials, organizing furniture and people components into tags, and saving the file.
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Sections & Dimensions
Lesson 3: Furniture, Materials & Annotations
11:44
Create sections, add dimensions, and export a JPEG to clarify the storage room for the client.
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Structural Truss Part 1
Lesson 4: Clubhouse Truss and Hearth
10:00
Create wood trusses for the clubhouse by importing structural drawings, scaling the dimensions, adding guidelines, and tracing and grouping the individual pieces.
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Structural Truss Part 2
Lesson 4: Clubhouse Truss and Hearth
6:19
Adjust wood texture orientations on truss members by modifying their axes.
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Structural Truss Part 3
Lesson 4: Clubhouse Truss and Hearth
9:11
Continue building the structural truss by adding metal support plates, drawing shapes, adding guidelines, and placing bolts components.
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Structural Truss Part 4
Lesson 4: Clubhouse Truss and Hearth
9:48
Create additional plates and position them on the truss in the next video.
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Structural Truss Part 5
Lesson 4: Clubhouse Truss and Hearth
11:27
Model the remaining structural plates with accurate dimensions and guidelines.
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Structural Truss Part 6
Lesson 4: Clubhouse Truss and Hearth
13:40
Add thickness to all plates, position them according to the structural truss drawing, and apply materials to each plate.
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Clubhouse Hearth Part 1
Lesson 4: Clubhouse Truss and Hearth
5:52
Model a fireplace and hearth inside the clubhouse by creating a base, adding trim, and building the fireplace opening with walls and a sunken area.
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Clubhouse Hearth Part 2
Lesson 4: Clubhouse Truss and Hearth
10:10
Create a mantle for the fireplace by drawing a rectangle, pushing it up 6 inches, drawing a profile piece, following it around the mantle, and finalizing the design details.
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Finalizing Clubhouse Materials
Lesson 4: Clubhouse Truss and Hearth
8:57
Clean up materials and import light fixtures in the clubhouse hearth fireplace group.
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Clubhouse Lighting
Lesson 4: Clubhouse Truss and Hearth
4:21
Add three light fixtures hanging in chandeliers to the space and position them evenly between the trusses, ensuring they are centered and aligned with the design.
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Landscape Planter
Lesson 5: Landscape and Framing Design
10:00
Save the completed clubhouse model in the community park file as a final step.
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North Patio & Retaining Wall Part 1
Lesson 5: Landscape and Framing Design
9:23
Clean up the topography and geometry of the north patio by creating a flat surface using the drape tool, filling in gaps, erasing extra lines, creating a retaining wall, and adjusting for different levels.
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North Patio & Retaining Wall Part 2
Lesson 5: Landscape and Framing Design
6:29
Create a sloping walkway by adjusting the concrete levels and softening the edges.
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North Patio & Retaining Wall Part 3
Lesson 5: Landscape and Framing Design
7:41
Modify the concrete slab to create a larger flat area in front of the doors by moving and adjusting the geometry.
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Framing Exterior Pergola Part 1
Lesson 5: Landscape and Framing Design
10:42
Construct a wood pergola for a clubhouse using actual lumber dimensions with steel attachments.
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Framing Exterior Pergola Part 2
Lesson 5: Landscape and Framing Design
13:25
Create a 6 by 6 wood column with a top plate and bolts for a pergola structure.
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Framing Exterior Pergola Part 3
Lesson 5: Landscape and Framing Design
14:41
Modify and build the pergola by adjusting component axes, placing them in the center of the space plate, adding beams, creating decorative endings, building joists, and creating support brackets with bolts.
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2D & 3D Trees Part 1
Lesson 6: The Community Park
10:00
Add entourage such as plants, trees, people, and furniture to bring the scene to life in SketchUp by downloading low-poly 2D components from the SketchUp warehouse and replacing existing elements with new ones as needed.
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2D & 3D Trees Part 2
Lesson 6: The Community Park
10:42
Replace and modify various plants and trees in the model with 3D versions to enhance the aesthetic appeal of the park.
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2D Plants
Lesson 6: The Community Park
13:03
Add various 2D plants to the landscape design, including shrubs and flowering plants, to create a dense and lush planting scheme for the patio area.
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3D Plants
Lesson 6: The Community Park
7:19
Download 3D plants, swap out 2D plants with 3D ones, adjust sizes, replace various plants, modify colors, and add furniture and people to finalize the scene.
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Furniture & Entourage
Lesson 6: The Community Park
14:55
Finalize the scene by importing furniture and entourage from the 3D warehouse, adjusting materials, adding plants, placing people, cleaning up tags, and refining the overall look.
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Scene Setup Part 1
Lesson 6: The Community Park
12:51
Create scenes in SketchUp for different views and styles to facilitate efficient modeling and exporting.
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Scene Setup Part 2
Lesson 6: The Community Park
15:53
Create interior and exterior scenes in SketchUp, adjust camera angles, set lighting and shadows, and save camera locations for future reference.
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Styles & Exports
Lesson 6: The Community Park
11:54
Export final images in different art styles created in SketchUp.
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Curriculum
What you'll learn
- Design massing and preliminary design 3D models
- Determine the most efficient way of accurately and productively working within SketchUp
- Use all of the SketchUp tools to best learn the functionality of the software program
- Model from a floorplan
- Edit and customize model textures and colors
- Learn advanced workflows in SketchUp
- Use SketchUp tools to best learn the functionality of the software program
Course outline
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Intro to SketchUp Course Online 30 hours
Learn to create 3D models of a community park, including site furnishings and topography. This course introduces students to SketchUp tools, workflows, and collaboration techniques to design and model architectural spaces.
- Design massing and preliminary design 3D models.
- Build collaboration.
- Determine the most efficient way of accurately and productively working within SketchUp.
- Use all of the SketchUp tools to best learn the functionality of the software program.
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Intermediate SketchUp Course Online 30 hours
Explore advanced SketchUp tools to create 3D models, including topography, building interiors, and exterior elements. This course focuses on modeling workflows, textures, animations, and geo-location features.
- Model from a floorplan.
- Edit and customize model textures and colors.
- Learn advanced workflows in SketchUp.
- Use SketchUp tools to best learn the functionality of the software program.
Course Reviews
Is this course right for you?
Consider this course when you need SketchUp-based modeling for architecture, interiors or landscape projects. If your intended workflow requires Revit building models and Twinmotion rendering instead, compare the interior design software course before choosing between the two applications and their project approaches.