Monroe Community College
Monroe Community College offers part-time courses in front-end development, UX design, and digital marketing in Rochester and New York City. With expert instructors, students will be able to have access to a digital skills education, and customize the program for a unique learning experience, in one of the fastest growing areas of the U.S. economy.
Students should have a background in HTML and CSS, but if not, they can utilize Monroe Community College's free HTML, and CSS training. Students can also audit courses and receive career prep in order to have a competitive advantage in the job market.
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Start Date None scheduled Cost $950 Class size 10 Location New York CityProgram Title: User Experience (UX) Design Certificate Program Intro Program Description: User Experience (UX) design is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and a product. Although the emphasis is on the digital aspect of user experience (websites, apps), UX also applies to services and products. Hiring managers need UX designers. Because of a wide range of companies with a digital presence, there is a heavy demand for UX designers who can design the way a website flows, the placement of buttons on a mobile interface, the clarity and readability of the accompanying language—all of these things and more affect a user’s experience of a brand and its products. A UX designer’s job is to make sure that the user’s experience is as pleasant as possible. Location: 356 Seventh Ave (at West 30th). Chelsea, New York City. Near Fashion Institute of Technology (FIT). Schedule: Evening Class, Tuesdays & Thursdays, 5:30 pm - 8:30 pm Dates: 6/20/2017 - 2/20/2018 (Start Date: Tuesday, June 20, 2017) Session(s): 195 Hours. 66 Sessions, 32 Weeks, Approximately 8.0 months. Intro to User Experience An introductory course where students will learn what is UX, UX Psychology, and an introduction to user research (Qualitative, Quantitative, Ethnography, etc.) UX Strategy An introductory course where students will learn how to manage user experience projects. Student objectives include writing business requirements, creating a project plan, understanding agile project management and lean UX. Personas, Journey Mapping, Information Architecture Once students understand the introduction to user experience content, students will gain more in-depth knowledge regarding creating persons, journey mapping a customer through a digital product, and the information architecture of a digital product. Visual Design Fundamentals & Tools An introductory course on digital visual design and the tools used to design digital products. Students will learn the fundamentals of digital design including layout (grid), space, color, typography, and the tools used by designers to create visual designs (Sketch, Illustrator, Photoshop). Students will be exposed to Bootstrap (CSS Framework), as well as some advanced topics like mobile design, interaction design, and animation Patterns & Pattern Libraries Students will build on what they learned in the Visual Design Fundamentals & Tools course to understand how design elements fit into design organisms and even larger design systems that represent a brand. The students will also learn about pattern libraries and how to build one. Mobile Devices Students will explore the eccentricities of designing for small screens and touch devices. Objectives include understanding user context/environment, utilizing the hardware available in mobile devices for a better user experience (gps, camera, etc.), and the user experience differences between a click paradigm on a desktop/laptop versus the touch interaction (touch, gesture) on a mobile device. Presentation/Communicating Design Students will learn how to present their design and prototype concepts to a group. This includes creating a presentation, speaking to a group, accepting criticism, iterating a design based on feedback, and defending design decisions. Wireframing Students will discover how to utilize wireframing to visualize a concept and the tools used to wireframe (Balsamiq, drawing, Axure). Students will also learn the difference between a wireframe versus a prototype, and how to utilize wireframes in user testing and presentations. Prototyping Objectives for this course include integrating visual design into a functional prototype, the differences in fidelity for prototypes (low, medium, high), and the tools used for prototyping (invision, axure, code) depending on fidelity required. Students will also understand how to use prototyping in user testing and iterate a prototype based on testing feedback. Advanced Research/Testing & Iteration/Reporting This course builds upon the knowledge gained from the introduction to user experience course which touches on research. Students will learn the tools and objectives for usability testing, the usability testing process, the types of usability testing, recruiting test subjects, qualitative research, quantitative research, iteration and retesting, and how to report on the results of usability tests. Current Trends & Tools Students will explore current trends and tools in user experience today. This includes popular design styles, popular user experience patterns, popular tools used in user experience practice, and examples of good versus bad user experiences in digital products. Team organization and structure This is a one meeting course that describes the makeup of a user experience team typically found in a corporation or agency. Students will discover the roles and responsibilities of each team member and the processes used to create great products Intro to Digital Marketing This course is an overview of digital marketing in the context of user experience. User experience includes the entire customer journey from initial customer contact to customer engagement with the product and customer exit, thus marketing initiates the conversation with users and maintains user loyalty. With this in mind, students will get an overview of digital marketing techniques and tools and how user experience professionals can use digital marketing to create a top-notch user experience for a digital product. First Project Students will utilize the knowledge gained throughout the user experience curriculum to independently develop a project that incorporates the key elements of the user experience learnings. This project will be done throughout the duration of the curriculum, with several classes devoted to work sessions where students can interact with each other and the professor to better their project. After the first month of training, you are already building your reume with an Internship, and real world products. By the time you finish the program, you will have a professional portfolio, and three to five finished projects.
Deposit 0 FinancingSallie Mae loans are available. We offer pay as you go plans as well. We accept most major credit cards. Our programs earn continuing education credits from a fully accredited SUNY college and qualify for most Employee Tuition Assistance benefits. Scholarship Students interested in Scholarships for the Front-end Developer Programs, User Experience (UX) Design, or Digital Marketing Professional program, please call 212-695-9840.
Minimum Skill Level We evaluate all students objectively. We offer a free career coaching service to help guide you. Prep Work 20 to 40 hours of Free Prep Work. This is customized to each student based on needs. Placement Test Yes Interview Yes
- HTML, Digital Marketing, jQuery, Design, Mobile, User Experience Design, CSS, Front End
In PersonPart Time9 Hours/week14 Weeks
Start Date None scheduled Cost $3,950 Class size 4 Location New York CityHiring managers need UX designers. Because of a wide range of companies with a digital presence, there is a heavy demand for UX designers who can design the way a website flows, the placement of buttons on a mobile interface, the clarity and readability of the accompanying language. All of these things and more affect a user’s experience of a brand and its products. A UX designer’s job is to make sure that the user’s experience is as pleasant as possible. The main emphasis of UX Design is the process of identifying and developing products that enhance user satisfaction by addressing the important attributes that the consumer is seeking, and improving the usability, accessibility, and satisfaction provided in the interaction between the user and a product. Although the emphasis is on the digital aspect of user experience (websites, apps), UX also applies to services and products. This program is taught by subject matter experts in User Experience (UX) Design and is designed for career changes and working professionals as well. For career changers, you will have the opportunity to develop three UX projects for your Portfolio (which is required for individuals looking to get into UX as a career). Professionals and career changers will also benefit from learning about Website and Mobile App wire-framing and prototyping from our subject matter experts teaching the latest techniques using the most current software. As part of this training we will teach specialized UX topics that demonstrate UX for Digital Marketing and UX for Front-end.
Minimum Skill Level N/A Placement Test No Interview No
- Course Report is excited to offer an exclusive Monroe Community College scholarship for $500 off tuition!
EligibilityOffer is only valid for new applicants. Applicants who have already submitted an application cannot claim this scholarship.
- User Experience (UX) Design Certificate Program (New York City)
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