SOLIDWORKS CSWP Certification Course Online
VDCI's CSWP course spans introductory, intermediate and advanced SOLIDWORKS work with professional certification as its target. The sequence covers assemblies, mates, configurations and drawings, then adds mechanical mates, motion studies and analysis tools. Projects connect detailed modeling decisions to manufacturability, simulation and the technical documentation expected in mechanical-design workflows.
What's included
- 90 hours of project-based instruction
- 232 training videos
- Instructor support for questions during the course
- Class recordings for 30 days
- Verified digital certificate of completion
- Instruction at an ACCET-accredited school
- 9 CEUs
Overview
A 90-hour bundle spanning all three levels of VDCI's SOLIDWORKS sequence, from 3D design basics through advanced mechanical modeling, aimed at the Certified SOLIDWORKS Professional exam.
Beyond the assemblies, mates, configurations, and exploded views covered at the associate level, the advanced course adds mechanical mates, motion studies, and the built-in analysis tools used to simulate real-world performance and manufacturability, alongside professional engineering documentation.
Who this course is for
Engineering students and design professionals who want SOLIDWORKS depth across all three levels and the CSWP credential rather than the entry-level CSWA.
Tuition & enrollment
Enroll with Virtual Design and Construction Institute, the course provider.
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Preview the course
Watch free previews and explore the lessons included with enrollment at VDCI.
Intro to SOLIDWORKS Course Online
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Planes, Sketches, & Volumes
Lesson 1: Getting to Know SOLIDWORKS
10:00
Learn core 2D sketch entities, reference planes, and how fully defined sketches drive controlled surfaces and solid bodies.
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Build Volume, Measure & Evaluate: Part 1
Lesson 1: Getting to Know SOLIDWORKS
7:40
Check recommended specs, open a clean part template, and sketch a tabletop to start a simple bench model.
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Build Volume, Measure & Evaluate: Part 2
Lesson 1: Getting to Know SOLIDWORKS
11:31
Turn sketches into solids, practice viewport navigation, add bench legs, and use Measure to read key geometry.
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Build Volume, Measure & Evaluate: Part 3
Lesson 1: Getting to Know SOLIDWORKS
2:53
Use Mass Properties to verify volume changes as you edit sketches and features with consistent saving habits.
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Setting Preferences
Lesson 1: Getting to Know SOLIDWORKS
12:17
Speed up modeling by setting hotkeys, shortcut bars, mouse gestures, and using view tools like Zoom to Fit.
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Master Model Methodology
Lesson 2: Modeling the Playground
6:18
Follow a master-part workflow to build unique pieces once, then derive clean parts and lightweight subassemblies.
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Defining Entities & Global Variables
Lesson 2: Modeling the Playground
10:00
Fully define sketches with relations, dimensions, and equations so global variables can scale features consistently.
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Ground Plane Reference Sketch
Lesson 2: Modeling the Playground
14:27
Create a top-plane layout for the playground deck using offsets, global variables, and patterned plank spacing.
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Heights Reference Sketch
Lesson 2: Modeling the Playground
8:09
Establish height references for steps and the second floor, fix earlier sketches, and create your first plane for vertical control.
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Build Flooring & Explore Appearances: Part 1
Lesson 2: Modeling the Playground
7:30
Pattern second-floor planks into a walkway, align to beams, verify spacing, and prep for frame construction.
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Build Flooring & Explore Appearances: Part 2
Lesson 2: Modeling the Playground
12:36
Extrude flooring into solid planks, then add frame elements while controlling merges and body independence.
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Extruded Cut, Hide Sketches
Lesson 2: Modeling the Playground
10:30
Clean the workspace by hiding extras, then cut post openings through the floor and add structural beams with body control.
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Fix a Broken Sketch or Feature
Lesson 2: Modeling the Playground
11:07
Troubleshoot common SOLIDWORKS errors by repairing sketches, reassigning planes, and restoring broken references.
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Review of Quick Modeling
Lesson 2: Modeling the Playground
6:42
Improve reliability with unit checks, reference management, unmerged bodies, and fixes for accidental hotkey issues.
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Mirror Entities Within a Sketch
Lesson 2: Modeling the Playground
11:39
Replicate sketch geometry with Mirror Entities, then extrude beams and manage unique versus duplicate bodies.
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Convert Entities & Offset Entities
Lesson 2: Modeling the Playground
6:37
Capture edges with Convert Entities and Offset Entities to create editable lines without unwanted relations.
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Mid Planes
Lesson 2: Modeling the Playground
2:49
Create mid-planes for symmetry and use width planes to extrude evenly in both directions.
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Linear Feature Pattern & Create Main Walls
Lesson 2: Modeling the Playground
15:06
Build main walls using mid-plane extrusions and feature patterns to repeat vertical boards consistently.
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Troubleshooting: Checking Solid Bodies and Volume
Lesson 2: Modeling the Playground
9:25
Audit the part file by checking body counts, patterns, merges, cuts, and Mass Properties for hidden issues.
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Complex Sketch Pattern, Set Stairs
Lesson 2: Modeling the Playground
14:07
Generate stairs with a two-direction sketch pattern controlled by a global variable and refined with instances-to-skip.
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Set Handrail Pattern, Boss Extrude in Two Directions
Lesson 2: Modeling the Playground
7:35
Design a parametric handrail pattern with two-direction post extrusions that stay aligned to frame updates.
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Move Copy Bodies
Lesson 2: Modeling the Playground
5:41
Duplicate and reposition beams with Move/Copy Bodies, then combine and modify them for stair handrail supports.
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Intro to Split Line
Lesson 2: Modeling the Playground
9:33
Remove sharp edges with chamfers, add stair supports, and use Split Line to simulate laminated board panels.
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Continue Hand Rail
Lesson 2: Modeling the Playground
13:50
Trim and extend rails for clearance, then build stair-following rails using reference sketches and entity conversions.
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Mirror Feature, Finish Hand Rail
Lesson 2: Modeling the Playground
5:57
Mirror complex handrail bodies across planes to finish the system without rebuilding geometry.
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Create Roof, Rotate Copy Bodies
Lesson 2: Modeling the Playground
11:24
Create roof boards and slats with controlled overhangs, symmetric Move/Copy rotations, and linear patterns.
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Create Fire Pole, Revolved Boss Base, Sketch Fillet
Lesson 2: Modeling the Playground
7:39
Model a fire pole with a revolved flange base, then position beams and add the cylindrical pole with clearances.
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Arc Tools, Swing Seat
Lesson 2: Modeling the Playground
7:08
Shape a curved swing seat using arc tools, offsets for thickness, and tangent/parallel constraints for clean curvature.
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Swept Boss Base, 3D Sketch
Lesson 2: Modeling the Playground
7:18
Build the swing wire with a 3D sketch and a swept profile, adding bends and fillets for realism.
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Slot Sketch Tool, Pattern in Move Copy Bodies
Lesson 2: Modeling the Playground
7:08
Create swing chains with slot sketches and sweeps, then duplicate and pattern links along the wire path.
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Swing Hook, Fillet
Lesson 3: Creating Part Files
5:54
Model an eye hook using circles and offsets, then extrude and fillet edges for a durable connection.
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Play Window, Polygon Sketch Tool
Lesson 3: Creating Part Files
10:00
Add a play window by sketching multi-shape cutouts, offsetting frames, and extruding a clean feature panel.
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Slide: Part 1
Lesson 3: Creating Part Files
13:49
Start the slide assembly with reference sketches and panels, then cut openings and prep fastening geometry.
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Slide: Part 2
Lesson 3: Creating Part Files
12:52
Generate the slide path using projected curves from top/side sketches with spline-controlled sweep geometry.
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Slide: Part 3
Lesson 3: Creating Part Files
10:09
Add joint rings with a curve-driven pattern, then trim, cut, and fillet edges for safe exits.
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Slide: Part 4
Lesson 3: Creating Part Files
6:18
Build slide supports and feet aligned to the path, then reinforce with chamfers and draft features.
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Slide: Part 5
Lesson 3: Creating Part Files
5:26
Combine slide components into one body, resolve rebuild errors, adjust offsets, and fillet the full structure.
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Brackets, Boss Extrude Thin Feature
Lesson 3: Creating Part Files
7:13
Create beam brackets (flat, L, T, angled) using thin feature extrusions from open contours.
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Ladder: Set the Sketch Pattern
Lesson 3: Creating Part Files
6:09
Lay out rope ladder eyelets with patterned sketches, filleted squares, and consistent anchor spacing.
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Ladder: Move Copy Body & Mates
Lesson 3: Creating Part Files
3:57
Position eyelet hooks with Move/Copy Bodies and mate constraints for accurate ladder alignment.
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Ladder: Create Attachment Brackets
Lesson 3: Creating Part Files
13:49
Create rope brackets by sketching on custom planes with circles, offsets, rectangles, and angular constraints.
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Ladder: Creating the Rope
Lesson 3: Creating Part Files
13:17
Finish the rope ladder by sweeping spline-based ropes, patterning runs, and trimming connections cleanly.
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Midterm Submission
Lesson 3: Creating Part Files
9:06
Prep the master model for submission by deleting duplicates, keeping unique bodies, and validating configurations for 64 parts.
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How to Create Parts from the Master Model
Lesson 4: Creating Subassemblies
10:00
Create part files by importing the master model and keeping one body per file for assembly-ready organization.
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All Bracket Part Files
Lesson 4: Creating Subassemblies
10:00
Extract bracket parts, then add unique fillets and hole patterns using consistent naming and mirrored features.
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New Assembly File, Slide Assembly
Lesson 4: Creating Subassemblies
3:45
Build the first subassembly by inserting slide parts, placing them precisely, and saving with clear structure.
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How to Mate, Frame Sub Assembly
Lesson 4: Creating Subassemblies
22:09
Assemble frame parts with extended-beam configurations, fixed references, and mates for a stable skeleton.
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Pattern in Assembly: Swing Set
Lesson 4: Creating Subassemblies
5:53
Assemble the swing set by mating the seat, wires, and eyelets, then pattern chains and mirror the full assembly.
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Begin Deck & Frame Subassembly
Lesson 4: Creating Subassemblies
10:16
Extract deck pieces into individual parts, then assemble them into the base deck and frame structure.
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Finish Deck & Frame Subassembly, Cont. Patterning in Assembly
Lesson 4: Creating Subassemblies
14:06
Complete the deck/frame subassembly by patterning planks, filling gaps, and verifying fit with measurements.
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Roof Subassembly, Intro to Complex Mirror Features in Assemblies
Lesson 4: Creating Subassemblies
9:02
Assemble the roof by extracting planks, then using mirror planes, linear patterns, and fillets for balance.
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Wall Parts 1: Begin Loading Wall Components
Lesson 4: Creating Subassemblies
5:13
Save wall panels as unique parts, then insert and snap/mate them into the deck and frame subassembly.
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Wall Parts 2: Add Footer Boards, Width Advanced Mate
Lesson 4: Creating Subassemblies
8:26
Add footer planks with the Width mate to keep boards centered between beams across wall runs.
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Wall Parts 3: Pattern Support Boards
Lesson 4: Creating Subassemblies
16:33
Pattern wall support boards, switch to wider planks where needed, and mirror components to reinforce openings.
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Wall Parts 4: Start General Assembly, Use GA to Finish Slide Wall
Lesson 4: Creating Subassemblies
7:45
Build the General Assembly (GA 001) by inserting subassemblies and closing wall gaps with in-context edits.
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Rope Subassembly, Creating Mating Tools within Part Files
Lesson 4: Creating Subassemblies
18:09
Assemble the rope ladder by extracting rope/bracket parts and adding temporary axes and planes for clean mating.
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Stair & Handrail 1: Load Parts, Update Model
Lesson 4: Creating Subassemblies
7:24
Create the stair/handrail subassembly by extracting parts, aligning them, and adding reference sketches for patterns.
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Stair & Handrail 2: Patterning the Handrail Components
Lesson 4: Creating Subassemblies
5:43
Pattern rail supports with up-to-reference spacing, mirror across mid-planes, and verify placement in the GA.
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Stair & Handrail 3: Finish Subassembly, Create New Mirrored Part
Lesson 4: Creating Subassemblies
12:27
Mate steps and rails into place, then mirror opposite-hand parts directly for angled beam fits.
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File Name & Relink References, Fire Pole
Lesson 4: Creating Subassemblies
6:28
Fix mirrored-part naming and missing references, then extract and assemble fire pole parts with concentric mates.
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Adding Support Brackets
Lesson 4: Creating Subassemblies
9:33
Reinforce beams by inserting brackets, duplicating with mirror planes, and applying width mates for alignment.
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Introduction to SOLIDWORKS Drawings
Lesson 5: Creating Drawing Files
7:33
Explore SOLIDWORKS drawings (title blocks, annotations, exploded views, and BOMs) and see how updates stay linked to the model.
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Begin New Drawing File of GA
Lesson 5: Creating Drawing Files
8:56
Start a new drawing from the General Assembly and set up views, scale, and dimensions for the playground layout.
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Adding Perspective View to Drawing
Lesson 5: Creating Drawing Files
9:27
Add a perspective rendering view by saving custom assembly views and placing them on drawing sheets.
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Create Section Views
Lesson 5: Creating Drawing Files
6:39
Create section views to reveal internal structure, adjust directions/scales, and dimension key framing areas.
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Create Detail View
Lesson 5: Creating Drawing Files
5:37
Produce a detailed component view (such as a bracket) with annotations, material notes, and fabrication callouts.
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Subassembly in Drawing, Create Bill of Materials
Lesson 5: Creating Drawing Files
5:20
Insert a subassembly, generate a BOM, clean rows, and use auto balloons for item labeling.
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Import Cutlist, Alter Balloon Text, Alter Views
Lesson 5: Creating Drawing Files
11:25
Lay out all unique frame parts at a consistent scale, add break views, and dimension oversized members clearly.
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Set Formatting & Graphical Preferences
Lesson 5: Creating Drawing Files
9:07
Polish drawings by adjusting fonts, line weights, arrowheads, and view organization with grids.
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Pack & Go Original Design into Zip Folder
Lesson 5: Creating Drawing Files
3:10
Archive the project using Pack and Go with revision suffixes to bundle parts, assemblies, and drawings.
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Update Model Design in New Revision
Lesson 6: Project Rendering
10:00
Update beam sizes in the master model, watch linked files update, and convert dimensions to fractions for woodworking.
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Prepare Model for Rendering
Lesson 6: Project Rendering
8:45
Fix chain alignment, add a ground plane/backdrop, and apply wood materials for studio-style rendering.
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Complete Simple Rendering of Model
Lesson 6: Project Rendering
4:33
Send the GA to SOLIDWORKS Visualize, set a custom perspective, and render a final high-quality JPEG.
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Intermediate SOLIDWORKS Course Online
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Introduction to Intermediate Course
Lesson 1: Sheet Metal & Weldment
2:19
Gain an overview of the intermediate SOLIDWORKS course by outlining project goals and previewing workflows for sheet metal, weldments, assemblies, drawings, animation, and rendering.
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Review SW Design Methodology & Customization
Lesson 1: Sheet Metal & Weldment
9:01
Strengthen core SOLIDWORKS modeling habits by refining units, hotkeys, feature management, evaluation tools, and troubleshooting strategies.
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What is Sheet Metal?
Lesson 1: Sheet Metal & Weldment
10:37
Understand how sheet metal is manufactured and why thickness, bend radius, and design rules matter for real-world fabrication.
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Base Flange Practice Part 1
Lesson 1: Sheet Metal & Weldment
7:48
Practice building base flanges from open and closed sketches while defining thickness, bend radius, and valid sheet metal geometry.
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Base Flange Practice Part 2
Lesson 1: Sheet Metal & Weldment
4:26
Convert surface bodies into sheet metal parts and evaluate which surface conditions allow proper bend recognition.
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Base Flange Practice Part 3
Lesson 1: Sheet Metal & Weldment
5:05
Transform solid bodies into sheet metal components while maintaining consistent thickness and predictable bend behavior.
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What are Weldments?
Lesson 1: Sheet Metal & Weldment
2:35
Compare real-world welded structures to SOLIDWORKS weldments and see how profiles, thickness, and geometry affect design flexibility.
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Introduction to the Weldment Toolkit
Lesson 1: Sheet Metal & Weldment
14:47
Build weldments using 3D sketches, structural members, grouping logic, and corner treatments for fabrication-ready results.
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Review Engineering Starter File
Lesson 2: Product Modeling & Assembly Setup
4:03
Review the engineering starter file to understand how internal espresso machine components were modeled and prepared.
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Create Custom Library Features & Weldment Profiles
Lesson 2: Product Modeling & Assembly Setup
4:41
Create and save custom weldment profiles while configuring library locations for reuse across projects.
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Create Main Weldments
Lesson 2: Product Modeling & Assembly Setup
5:54
Complete the primary weldment framework of the espresso machine and organize profiles, groups, and appearances for clarity.
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Create Main Sheet Metal Exterior
Lesson 2: Product Modeling & Assembly Setup
4:19
Design exterior sheet metal panels by controlling bend radii, flange direction, symmetry, and alignment with weldments.
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Water Reservoir Lid & Surface into Base Flange
Lesson 2: Product Modeling & Assembly Setup
8:01
Fabricate a removable water reservoir lid by converting surface geometry into sheet metal and adding functional funnel features.
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Explore Edge Flange Menu
Lesson 2: Product Modeling & Assembly Setup
4:28
Add a bottom sheet metal panel and refine edge flanges, offsets, and clearances for proper assembly fit.
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Closed Corner Feature
Lesson 2: Product Modeling & Assembly Setup
3:22
Close open sheet metal corners and compare flat patterns to evaluate manufacturability.
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Drip Tray Offset Base Flange
Lesson 2: Product Modeling & Assembly Setup
4:11
Begin modeling the drip tray by creating an offset base flange that supports easy removal and consistent clearances.
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Drip Tray Mitered Flange
Lesson 2: Product Modeling & Assembly Setup
6:46
Form supporting lips on the drip tray using mitered flanges and controlled edge behavior.
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Drip Tray Hole Pattern
Lesson 2: Product Modeling & Assembly Setup
4:42
Create an evenly spaced hole pattern in the drip tray using sketch constraints and pattern tools.
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Drip Tray Welded Corners
Lesson 2: Product Modeling & Assembly Setup
4:30
Add welded corner features that enhance realism while preserving sheet metal flattening behavior.
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Create Feet & Organize Feature Manager
Lesson 2: Product Modeling & Assembly Setup
4:36
Design protective rubber feet for the espresso machine and organize the Feature Manager for cleaner project structure.
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Import Logo Import Vector File
Lesson 2: Product Modeling & Assembly Setup
9:35
Import a vector logo and convert outlined text into editable sketch geometry for branding integration.
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Import Logo Create Coordinate System & Scale Tool
Lesson 2: Product Modeling & Assembly Setup
6:13
Position and scale imported logo geometry precisely using a custom coordinate system.
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Stamp Tool
Lesson 2: Product Modeling & Assembly Setup
4:18
Create embossed sheet metal features using the Sheet Metal Stamp tool while maintaining clean flat patterns.
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Mirror Stamp Circle Feature Pattern
Lesson 2: Product Modeling & Assembly Setup
3:37
Duplicate stamped features using mirrors and circular patterns without breaking sheet metal behavior.
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Create Logo Seal
Lesson 2: Product Modeling & Assembly Setup
6:54
Convert part of the logo into a standalone seal component with controlled placement and manufacturable geometry.
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Digital Type Install Typeface on System
Lesson 2: Product Modeling & Assembly Setup
3:11
Install a custom digital typeface to support accurate sketch text for branding and displays.
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Digital Type Create Digital Text
Lesson 2: Product Modeling & Assembly Setup
6:26
Build digital text geometry by positioning, scaling, and offsetting custom fonts for clean visual separation.
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Knurled Handle Prepare Body for Knurled Pattern
Lesson 2: Product Modeling & Assembly Setup
4:51
Prepare handle geometry for knurling by modifying base bodies and creating reference planes.
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Knurled Handle Helix and Spiral Tool
Lesson 2: Product Modeling & Assembly Setup
5:42
Generate realistic knurled patterns using helix curves, swept cuts, and controlled pattern parameters.
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Lofted Boss Base Organic Shaped Handles
Lesson 2: Product Modeling & Assembly Setup
9:03
Redesign the handle using lofted features and guide curves to create smooth, ergonomic transitions.
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Adjusting and Evaluating Surface Quality
Lesson 2: Product Modeling & Assembly Setup
6:50
Refine lofted surfaces by adjusting guide curves and using Zebra Stripes to evaluate continuity.
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Espresso Cup Variable Fillet
Lesson 2: Product Modeling & Assembly Setup
7:00
Design a custom espresso cup by blending a faceted base into a smooth rim using variable fillets.
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Subtract Bodies Espresso Liquid
Lesson 2: Product Modeling & Assembly Setup
4:39
Create a realistic liquid volume by subtracting solid bodies while preserving complex internal geometry.
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Assembly Prep Introduction
Lesson 2: Product Modeling & Assembly Setup
3:00
Set up a configuration-based workflow to prepare a master part file for assembly use.
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Assembly Prep Unique Features
Lesson 2: Product Modeling & Assembly Setup
2:52
Identify custom bodies that must be preserved and organize them using delete–keep strategies.
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Assembly Prep Configuration Best Practices
Lesson 2: Product Modeling & Assembly Setup
4:44
Apply best practices for stable configurations that avoid rebuild errors and data loss.
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Assembly Prep All Configurations
Lesson 2: Product Modeling & Assembly Setup
3:56
Define all required configurations and part numbering to support assemblies and exploded views.
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Assembly Prep Loading into Assembly
Lesson 2: Product Modeling & Assembly Setup
5:20
Insert configuration-based parts into an assembly while preserving orientation and alignment.
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Modify Part Configurations Safely
Lesson 2: Product Modeling & Assembly Setup
7:23
Modify parts within an assembly using configuration-aware feature suppression.
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Hole Wizard
Lesson 2: Product Modeling & Assembly Setup
7:13
Create standards-based fastener geometry efficiently using the Hole Wizard tool.
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Smart Mates
Lesson 2: Product Modeling & Assembly Setup
3:44
Position components quickly with Smart Mates and automatic relationship inference.
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Pattern Driven Component Pattern
Lesson 2: Product Modeling & Assembly Setup
2:49
Populate assemblies using Pattern Driven Component Patterns linked to existing features.
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Advanced Mates Introduction & Setup
Lesson 3: Advanced Mates & Motion Control
1:05
Prepare the assembly environment for advanced mates and controlled motion.
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Advanced Mates Distance Limitation Mate
Lesson 3: Advanced Mates & Motion Control
2:44
Limit linear movement using distance mates to simulate real-world travel ranges.
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Advanced Mates Angle Limitation Mate
Lesson 3: Advanced Mates & Motion Control
2:42
Control rotational movement with angle limitation mates for hinged components.
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Advanced Mates Symmetric Mate
Lesson 3: Advanced Mates & Motion Control
2:26
Synchronize component motion using symmetric mates across reference planes.
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Advanced Mates Linear Coupler
Lesson 3: Advanced Mates & Motion Control
2:54
Couple linear and rotational motion using linear coupler mates with adjustable ratios.
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Advanced Mates Path Mate
Lesson 3: Advanced Mates & Motion Control
4:39
Guide component motion along sketch-defined paths using path mates.
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Advanced Mates Profile Center
Lesson 3: Advanced Mates & Motion Control
3:33
Center irregular geometry automatically using profile center mates.
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Gear Mates Intro to Gear Mates
Lesson 3: Advanced Mates & Motion Control
3:21
Introduce mechanical gear mates and troubleshoot conflicts in complex assemblies.
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Gear Mates Gear Mate
Lesson 3: Advanced Mates & Motion Control
6:27
Simulate realistic gear motion using pitch-accurate mechanical gear mates.
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Gear Mates Rack Pinion Mate
Lesson 3: Advanced Mates & Motion Control
2:00
Establish rack-and-pinion motion between linear and circular components.
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Exploded View
Lesson 3: Advanced Mates & Motion Control
5:50
Build a structured exploded view using step-based component movement.
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Motion Study Intro to General Setup
Lesson 3: Advanced Mates & Motion Control
3:13
Generate an exploded animation using SOLIDWORKS Motion Studies and the Animation Wizard.
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Motion Study Manipulating the Motion Steps
Lesson 3: Advanced Mates & Motion Control
6:35
Refine exploded animations by adjusting timelines, overlaps, and synchronized motion.
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Motion Study Basic Perspective Camera Setup
Lesson 3: Advanced Mates & Motion Control
5:18
Enhance motion studies by adding camera views for better framing and depth.
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Drawing Templates Introduction
Lesson 4: Professional Drawing Templates
3:55
Set up custom drawing templates and understand the relationship between sheets and sheet formats.
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Drawing Templates Starting the Page
Lesson 4: Professional Drawing Templates
6:03
Build a drawing template from scratch by defining borders, margins, and construction geometry.
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Drawing Templates Creating Sections
Lesson 4: Professional Drawing Templates
6:27
Divide the template into functional zones for data, branding, and legal information.
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Drawing Templates Making Edits & Setting Text
Lesson 4: Professional Drawing Templates
5:33
Refine the drawing layout by configuring standardized annotation text fields.
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Drawing Template Adding Imagery
Lesson 4: Professional Drawing Templates
4:26
Add branded imagery to the sheet format while controlling scale, alignment, and transparency.
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Drawing Templates Sheet Properties
Lesson 4: Professional Drawing Templates
3:07
Configure sheet properties that automatically populate sheet numbers and totals.
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Assembly Quick Fix
Lesson 4: Professional Drawing Templates
2:44
Resolve configuration-related assembly errors caused by suppression or scaling conflicts.
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Drawing Templates Default Model Properties
Lesson 4: Professional Drawing Templates
1:57
Link drawing annotations to model properties for automatic updates across files.
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Drawing Templates Additional Model Properties
Lesson 4: Professional Drawing Templates
5:08
Create custom model properties to populate title blocks consistently.
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Drawing Templates Setting Design Preferences
Lesson 4: Professional Drawing Templates
7:00
Customize document-level drawing preferences to enforce professional drafting standards.
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Drawing Templates Save Sheet Format & Drawing Template
Lesson 4: Professional Drawing Templates
3:19
Save the completed sheet format and template for reuse across projects.
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Put Template to Use Format Painter
Lesson 5: Manufacturing Documentation Workflow
8:33
Apply the drawing template to an assembly and begin a production-ready drawing set.
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Sketch Blocks
Lesson 5: Manufacturing Documentation Workflow
7:11
Create reusable sketch blocks for standardized drawing view headers.
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Revision Tables
Lesson 5: Manufacturing Documentation Workflow
5:30
Add and customize revision tables to track design changes.
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Half Section View 3D Drawing View
Lesson 5: Manufacturing Documentation Workflow
6:52
Create a half-section drawing view to reveal internal components clearly.
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Exploded View with Custom Balloons
Lesson 5: Manufacturing Documentation Workflow
4:49
Add an exploded assembly view and assign custom balloon numbers manually.
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Custom Bill of Materials
Lesson 5: Manufacturing Documentation Workflow
4:48
Build a general table to function as a custom bill of materials.
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Weldment Cut List
Lesson 5: Manufacturing Documentation Workflow
5:37
Generate a weldment cut list automatically from structural member data.
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Weld Symbols
Lesson 5: Manufacturing Documentation Workflow
4:41
Apply welding symbols to communicate fabrication requirements without modeling welds.
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Sheet Metal Drawing Tolerances
Lesson 5: Manufacturing Documentation Workflow
9:30
Dimension sheet metal parts using bilateral, symmetric, and reference tolerances.
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Flat Pattern Drawing
Lesson 5: Manufacturing Documentation Workflow
15:10
Create flat pattern views with bend information using ordinate dimensions.
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PDF Export Pack and Go
Lesson 5: Manufacturing Documentation Workflow
2:18
Export a finalized drawing package as a multi-sheet PDF and Pack and Go archive.
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Prepare Full Scale DXF for Manufacturing
Lesson 5: Manufacturing Documentation Workflow
5:00
Prepare a clean flat pattern DXF at 1:1 scale for CNC or laser cutting.
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Add Decals
Lesson 6: Rendering & Visual Presentation
4:54
Apply image decals to model surfaces for gauges and branding elements.
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Render Hero Shot
Lesson 6: Rendering & Visual Presentation
5:10
Produce a hero rendering in SOLIDWORKS Visualize using custom camera views.
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Render Exploded View
Lesson 6: Rendering & Visual Presentation
4:26
Render an exploded assembly view to showcase an internal structure clearly.
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Rendering in Environment Setting Backplate
Lesson 6: Rendering & Visual Presentation
2:40
Place the product into a realistic scene using a photographic backplate.
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Rendering in Environment Setting Lighting
Lesson 6: Rendering & Visual Presentation
2:05
Match lighting to the environment using HDR scenes and reflection controls.
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Rendering in Environment Setting Perspective
Lesson 6: Rendering & Visual Presentation
4:07
Align model perspective with background imagery using the Match Camera tool.
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Rendering in Environment Final Touches
Lesson 6: Rendering & Visual Presentation
2:35
Finalize realism by refining lighting balance and exporting high-quality render images.
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Advanced SOLIDWORKS Course Online
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Course Introduction
Lesson 1: Introduction & Review
3:05
Get a preview of everything covered in this course so you know exactly what to expect as you move forward. Each topic is introduced with a live demonstration of the end result, giving you a clear picture of where the skills you build will take you.
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Review & Best Practices
Lesson 1: Introduction & Review
5:14
Revisit the SolidWorks interface, command manager tabs, shortcut keys, mouse gestures, and toolbar customization so you can move through this course as quickly and efficiently as possible.
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Fixing Errors in Feature Tree
Lesson 1: Introduction & Review
6:23
Practicing the suppress, rebuild, and parent-child inspect workflow on a deliberate error builds the habit needed to handle unexpected problems confidently in more complex models.
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Modeling from a Drawing
Lesson 1: Introduction & Review
14:58
Interpret orthographic views, section views, and dimensions from an engineering drawing to reconstruct a crankshaft component in 3D.
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Universal Joint & Cam Mate
Lesson 2: Advanced Assembly Features
5:55
Apply the Cam mate to bind a follower pin to a rotating cam surface and configure a Universal Joint mate so the rotation of one shaft drives a second shaft at an angle.
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Springs: Configurations
Lesson 2: Advanced Assembly Features
3:36
Create spring configurations controlled by a named dimension using the Configure Feature spreadsheet, so a single helix-spiral model can instantly switch between compressed, mid, and extended states.
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Springs: In Context Modeling
Lesson 2: Advanced Assembly Features
6:45
Build a spring using a swept path instead of a helix, then link its endpoint to a moving assembly component through in-context modeling so the spring automatically compresses and extends as that component moves.
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Intro to Advanced Project
Lesson 2: Advanced Assembly Features
2:47
Tour the cross cart assembly, including its V8 engine, chassis, springs, and faceted triangular exoskeleton, to understand the scope of the surface modeling project that runs through the rest of the course.
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Prepare Assembly
Lesson 3: Motion Studies & Animation
2:36
Separate the cross cart into distinct chassis, wheels, and body part files using the Delete/Keep Body feature so each component can be independently animated in a new assembly.
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Navigate Model vs Motion Study
Lesson 3: Motion Studies & Animation
2:15
Learn to switch between model view and motion study tabs, and enable Disable View Key Creation.
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Create Camera & Camera Path
Lesson 3: Motion Studies & Animation
10:23
Build a 3D spline camera path using construction sketches.
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Edit Camera Behavior
Lesson 3: Motion Studies & Animation
2:17
Fix the awkward final camera moment from the previous video by moving the last placement key earlier in the timeline to maintain consistent camera speed, and use Ctrl/Shift mouse drags inside the camera view to finesse the exact final framing.
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Moving Bodies
Lesson 3: Motion Studies & Animation
5:56
Animate the exterior body lifting vertically by constraining it with plane-to-plane mates and placing movement keyframes, then explode all four wheels outward by creating a second set of keyframes on the wheels component.
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Disappearing Bodies
Lesson 3: Motion Studies & Animation
1:59
Add a Hide Component visibility keyframe to the exterior body
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Final Export
Lesson 3: Motion Studies & Animation
1:43
Finalize the motion study by setting the frame rate, hiding any visible sketches, confirming Camera View is active in the timeline, and exporting the animation as an MP4 using the Save Animation button.
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Prepare Part for FloXpress
Lesson 4: Performance Analysis Tools
3:40
Get oriented inside SolidWorks SimulationXpress, including its role in the engineering workflow, the analysis types it supports, and how to navigate the tool's interface.
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FloXpress Analysis Wizard
Lesson 4: Performance Analysis Tools
3:55
Build a complete simulation study from scratch by working through material assignments, fixture definitions, and load applications, understanding the logic behind how each input shapes the final analysis.
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Prepare Part for SimulationXpress
Lesson 4: Performance Analysis Tools
0:34
Run the simulation and unpack the results, from mesh settings and von Mises stress plots to displacement output and factor of safety indicators.
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SimulationXpress Analysis Wizard
Lesson 4: Performance Analysis Tools
8:32
Push further into SolidWorks analysis tools by exploring additional study types, refining results with adjusted parameters, and comparing outcomes across design variations.
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DFMXpress Analysis Wizard
Lesson 4: Performance Analysis Tools
4:27
Finalize your analysis workflow by reviewing best practices for interpreting results, identifying design improvements based on simulation data, and preparing your model for the next phase of development.
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Types of CAD Modeling Structures
Lesson 5: Understanding 3D Modeling Structures
9:20
Examine the principles behind parametric CAD, including feature trees, parent-child relationships, and design intent, and how these structures determine the way models update and evolve.
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Convert Imported Mesh Object into Solid
Lesson 5: Understanding 3D Modeling Structures
4:36
Contrast solid modeling with surface modeling by exploring what each approach is built for, where they overlap, and when a surface workflow unlocks capabilities that solids cannot.
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Introduction to Surface Modeling
Lesson 5: Understanding 3D Modeling Structures
12:21
Get introduced to SolidWorks surface tools through the surface body environment, core surface creation commands, and the ways surfaces and solids interact within a single part file.
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Prepare Image for Import into Solidworks
Lesson 6: Surface Modeling: Carafe Studies
1:01
Launch the carafe project with a clear picture of the finished form, covering reference geometry setup, design strategy, and the surface modeling approach you'll carry through the entire series.
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Import Image into Solidworks
Lesson 6: Surface Modeling: Carafe Studies
3:52
Establish the structural foundation of the carafe through profile sketches, construction geometry, and a solid understanding of how your sketch planes relate to the final surface form.
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Surface Revolve
Lesson 6: Surface Modeling: Carafe Studies
7:36
Build the carafe's primary body surface using Boundary Surface to generate smooth, controlled curvature across multiple profile and guide curves.
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Boundary Surface & Pattern
Lesson 6: Surface Modeling: Carafe Studies
14:15
Develop the lower body of the carafe by refining profiles, managing tangency conditions, and ensuring continuity between adjacent surface patches.
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Trim Tool Practice 1
Lesson 6: Surface Modeling: Carafe Studies
10:11
Continue building out the main carafe form, adding surface regions, adjusting guide geometry, and maintaining smooth transitions across the growing model.
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Trim Tool Practice 2
Lesson 6: Surface Modeling: Carafe Studies
2:56
Tackle the carafe's transition zones using Filled Surface and surface trims to blend complex regions cleanly and keep the surface body coherent.
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Organic Shape 1
Lesson 6: Surface Modeling: Carafe Studies
4:47
Progress through the mid-section of the carafe by applying Boundary Surface and Loft tools to areas with more demanding curvature requirements.
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Organic Shape 2
Lesson 6: Surface Modeling: Carafe Studies
5:02
Refine the upper body geometry by managing surface edges, adjusting boundary conditions, and resolving tangency issues as the form closes in on the spout area.
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Organic Shape 3
Lesson 6: Surface Modeling: Carafe Studies
5:29
Model the carafe's spout and opening through trimmed surfaces, filled regions, and Knit operations that close and integrate the top of the form.
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Organic Shape 4
Lesson 6: Surface Modeling: Carafe Studies
7:22
Build the carafe handle by sketching 3D curves, applying Swept Surface, and managing the attachment geometry where the handle meets the body.
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Organic Shape 5
Lesson 6: Surface Modeling: Carafe Studies
10:26
Refine and integrate the handle by adjusting tangency at attachment points, trimming intersecting geometry, and achieving a smooth blend between handle and body surfaces.
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Organic Shape 6
Lesson 6: Surface Modeling: Carafe Studies
2:03
Apply Knit and Thicken operations to combine all surface patches into a unified body and convert the result into a solid suitable for manufacturing or rendering.
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Organic Shape 7
Lesson 6: Surface Modeling: Carafe Studies
3:09
Review the complete carafe model by checking surface continuity, identifying gaps or tangency breaks, and making targeted corrections before finalizing.
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Organic Shape 8
Lesson 6: Surface Modeling: Carafe Studies
6:00
Polish the finished carafe through final trims, feature tree cleanup, and a thorough check confirming the model is ready for appearance assignment and rendering.
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Organic Shape 9
Lesson 6: Surface Modeling: Carafe Studies
7:17
Complete the carafe modeling series by wrapping up remaining surface operations, organizing the feature tree, and reflecting on the techniques developed across the full project.
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Curvature & Thickness Analysis
Lesson 6: Surface Modeling: Carafe Studies
6:14
Evaluate surface quality using curvature analysis tools, including zebra stripes, Gaussian curvature maps, and curvature combs, to identify smoothness issues and guide targeted refinement.
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Draft Analysis
Lesson 6: Surface Modeling: Carafe Studies
4:41
Apply draft analysis to the carafe by visualizing draft angles across the model surface, identifying potential manufacturing concerns, and interpreting the color-coded output.
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Introduction to Vehicle Body Surface Project
Lesson 7: Vehicle Exoskeleton Surface Project
7:13
Kick off the vehicle surface project by reviewing reference geometry, establishing the modeling strategy, and setting up the workspace for the exterior surface build.
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Initial Surface Extrude; Check Sketches
Lesson 7: Vehicle Exoskeleton Surface Project
5:32
Begin the vehicle's primary body surfaces by establishing the foundational profiles and guide curves that will drive the entire exterior form.
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Basic Surface Troubleshooting
Lesson 7: Vehicle Exoskeleton Surface Project
9:29
Develop the main body panels using Boundary Surface and Loft tools to generate smooth, flowing geometry across the vehicle's widest surface areas.
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Surface Twist
Lesson 7: Vehicle Exoskeleton Surface Project
6:00
Build out the side and lower body regions by extending surface coverage, managing edge continuity, and integrating new patches with the existing form.
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Connection to Surface Extrude
Lesson 7: Vehicle Exoskeleton Surface Project
1:35
Continue developing the vehicle exterior by refining surface patches, adjusting guide geometry, and working through the mid-section of the chassis surface build.
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Troubleshooting & Connecting Profiles
Lesson 7: Vehicle Exoskeleton Surface Project
3:43
Tackle more complex surface regions using Filled Surface and trimming operations to resolve difficult transitions and maintain continuity across the vehicle form.
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Finish Rear Surface Bodies
Lesson 7: Vehicle Exoskeleton Surface Project
1:22
Work through prominent body geometry by modeling complex curvature zones, managing boundary conditions, and integrating key design features into the surface.
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Trimming Profiles
Lesson 7: Vehicle Exoskeleton Surface Project
1:46
Advance the exoskeleton surface build by adding coverage to remaining body areas, knitting patches together, and checking for gaps or continuity breaks.
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Complex Curvature
Lesson 7: Vehicle Exoskeleton Surface Project
4:03
Refine and troubleshoot the vehicle surface model by identifying areas of poor curvature, applying targeted fixes, and ensuring the overall form reads as a cohesive design.
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Managing Curvature
Lesson 7: Vehicle Exoskeleton Surface Project
5:08
Complete the surface geometry of the vehicle exterior by integrating all patches, resolving final edge conditions, and preparing the body for thickening and solidification.
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Managing Tight Surface Joints
Lesson 7: Vehicle Exoskeleton Surface Project
7:56
Thicken and convert the vehicle surface body using Thicken and Knit operations to produce a solid, checking wall thickness and finalizing the structural form.
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Final Surface Review
Lesson 7: Vehicle Exoskeleton Surface Project
1:45
Wrap up the vehicle exoskeleton project by reviewing the completed model, cleaning up the feature tree, and confirming the assembly is ready for detailing and rendering.
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Introduction to Flex Tool
Lesson 8: Tire Texturing
1:01
Get introduced to texturing in SOLIDWORKS Visualize, including what texture maps are, how they interact with 3D geometry, and why the tire is an ideal subject for learning the process.
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Setting Up Initial Surface for Flex
Lesson 8: Tire Texturing
5:00
Apply a base texture to the tire by importing a texture map, assigning it to the model surface, and understanding the initial mapping result before making any adjustments.
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Building Tread Pattern
Lesson 8: Tire Texturing
10:42
Adjust UV mapping parameters by controlling texture scale, rotation, and offset to align the pattern accurately with the curvature of the tire surface.
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Coordinate System
Lesson 8: Tire Texturing
5:58
Refine the texture appearance through normal maps, roughness settings, and reflectivity values that give the material a physically believable look under varied lighting conditions.
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Flex Limitation
Lesson 8: Tire Texturing
4:48
Layer additional texture details across tread specifics, sidewall elements, and secondary material zones to push the realism of the tire's appearance further.
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Final Tire Features
Lesson 8: Tire Texturing
3:49
Troubleshoot common texturing issues including seams, misalignment, stretching, and tiling artifacts that appear on curved or geometrically complex surfaces.
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Alternative Flex Feature Strategy
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
2:39
Finalize the tire texturing by reviewing the completed material setup, making last adjustments to surface properties, and confirming the tire is ready for the full vehicle rendering.
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Surface Offset
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
5:25
Begin the speaker box project by establishing design intent, setting up in-context reference geometry, and planning the geometry strategy for the enclosure form.
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Continue Build
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
4:54
Build the primary speaker box geometry through shelling, extruding, and cutting to develop the enclosure body while maintaining clean relationships to the vehicle assembly.
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Fill Pattern
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
4:47
Model the speaker cone and mounting features by developing the internal speaker geometry, defining mounting locations, and refining the fit between cone and enclosure.
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Deform Feature
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
5:58
Apply appearances and finalize the speaker system by assigning materials to each component, adding visual contrast between housing and speaker elements, and reviewing the overall assembly fit.
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Introduction to Ruled Surface
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
2:40
Transition to the bumper project by reviewing design parameters, establishing reference geometry, and planning a form that integrates cleanly with the existing chassis.
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Creation of Curved Bumper Rods
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
4:48
Build the bumper structure using extrudes, sweeps, and reference-driven positioning to develop connection bars, structural members, and mounting geometry within the assembly.
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Finish Bumper Features
Lesson 9: Vehicle Detail Components: Speaker System & Bumper
7:02
Complete and mirror the bumper by combining bodies, applying Mirror Body to create bilateral symmetry, and finalizing the connection geometry into a single integrated component.
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Begin Rendering Preparations
Lesson 10: Rendering & Final Submission
4:15
Begin rendering preparations by reviewing the completed assembly, assigning appearances to all exposed surfaces, and understanding how material choices affect the final rendered result.
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Continue Rendering Prep
Lesson 10: Rendering & Final Submission
1:49
Continue refining model appearances by selecting materials for remaining parts, adding visual contrast through color and finish variation, and ensuring every surface has a defined look before export.
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Bring Model Into Visualize
Lesson 10: Rendering & Final Submission
1:32
Export the model into SolidWorks Visualize using the Visualize tab, managing export settings, and configuring the 3D viewport for an effective rendering workspace.
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Add Outdoor Scene & Match Camera Perspective
Lesson 10: Rendering & Final Submission
2:49
Composite the vehicle into a desert backplate by loading an outdoor scene, positioning the model within the frame, and using Match Camera to align the model's perspective with the photographic background.
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Add HDRI Environment & Adjust Lighting & Material
Lesson 10: Rendering & Final Submission
7:09
Complete the final rendering by adding an HDR lighting environment, adjusting gamma, brightness, and shadow intensity, fine-tuning material reflectivity, and exporting the finished image at render-quality resolution.
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Curriculum
What you'll learn
- Navigate and customize the SOLIDWORKS interface while creating precise, parametric 3D models
- Develop multi-component assemblies using standard, advanced, and mechanical mates, along with configurations and exploded views
- Apply sheet metal, mold, weldment, and surfacing tools to produce manufacturable and organically shaped components
- Generate professional 2D drawing sets, including custom templates, dimensioning, and bills of materials
- Run motion studies and built-in analysis tools such as FloXpress, SimulationXpress, and DFMXpress to evaluate performance and manufacturability
- Render photorealistic visuals and animations in SOLIDWORKS Visualize to communicate design intent
- Interpret and verify technical drawings and schematics to connect 2D documentation with real-world assemblies
- Demonstrate complete project workflows, from concept modeling through analysis, documentation, and presentation, in preparation for the SOLIDWORKS Professional Certification (CSWP) exam
Course outline
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Intro to SOLIDWORKS Course Online 30 hours
Learn SOLIDWORKS from the ground up by modeling parts, creating assemblies, and producing 2D blueprints for a complete playground set.
- Navigate the SOLIDWORKS interface and core toolkits with confidence
- Apply sketching tools, constraints, and dimensions to drive parametric models
- Build 3D parts using essential features (extrude, revolve, cut, fillet, shell, pattern)
- Design with intent so models remain clean, organized, and easy to edit
- Create assemblies, add mates, and manage part relationships
- Produce professional 2D drawings with views, dimensions, and annotations
- Complete a cohesive project: a playground modeled as parts and sub-assemblies, finished with a blueprint set
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Intermediate SOLIDWORKS Course Online 30 hours
Take your SOLIDWORKS skills to the next level with advanced modeling, assemblies, and professional blueprint creation. This course focuses on specialized tools like sheet metal, weldments, and advanced solid modeling features, while also teaching you how to create complex assemblies and manufacturing-ready drawings.
- Learn how to use advanced SOLIDWORKS features, including sheet metal, weldments, and solid modeling
- Build and animate complex assemblies with advanced mates, exploded views, and configurations
- Create professional-grade blueprints & renderings, with custom templates, tolerances & visualizations
- Customizing SOLIDWORKS settings and workflows to enhance productivity and design efficiency
- Techniques for generating detailed technical drawings and documentation for manufacturing
- Tips for collaboration and version control in team-based design projects
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Advanced SOLIDWORKS Course Online 30 hours
Advance your 3D modeling skills with SOLIDWORKS by creating complex parts, assemblies, and a fully featured off-road vehicle. Explore motion studies, analysis tools, advanced surfacing, and rendering while preparing for the SOLIDWORKS Professional Certification.
- Apply advanced SOLIDWORKS workflows and troubleshooting strategies to create complex parts and assemblies, preparing the student for the SOLIDWORKS Professional Certification.
- Use mechanical mates, motion studies, and analysis tools to simulate real-world mechanical behavior and evaluate performance and manufacturability.
- Model and refine advanced surface and mesh geometries to produce streamlined bodies, sculpted products, and manufacture-ready components.
- Differentiate and work effectively with B-rep, CSG, mesh, and graphics bodies while leveraging specialized features.
- Create visually compelling, presentation-ready content by controlling cameras, lighting, materials, and drawings for high-quality renders and product pages.
Course Reviews
Is this course right for you?
This is the broader SOLIDWORKS pathway for learners aiming beyond associate-level work. Compare the shorter CSWA course if you primarily need foundational and intermediate modeling skills. VDCI lists software access and a certification exam; confirm the access period and exact exam arrangements when enrolling.
Does the course include SOLIDWORKS access?
The current course page lists SOLIDWORKS software access and a certification exam in its inclusions. It does not specify the software-access period or exam code there; confirm those details with VDCI.