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Figma Advanced

via Noble Desktop No rating
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Live or Self-paced

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Summary

Ready to take your Figma skills to the next level? This class is designed for those who have a solid grasp of Figma’s basics and want to advance their prototyping skills.

In this class, you’ll learn how to use sections, variables, variable modes, and conditionals to add advanced, realistic functionality to your prototypes.

You’ll also learn how variables are used to create design systems, including light and dark modes. You’ll explore how to use variable collections to create primitive and semantic layers that help create design systems that are easier to use and modify.

Prerequisites

Students should have Figma knowledge equivalent to our Figma Bootcamp.

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Curriculum

What you'll learn

  • Explore Figma’s advanced prototyping features
  • Learn how to use variables and variable modes
  • Use conditionals to add advanced interactivity to prototypes
  • Create light and dark modes using variable collections
  • Use primitive and semantic layers when building a design system

Course syllabus

Section 1

Sections in Prototyping

  • Using Sections to Organize & Navigate a File
  • Using Sections in Prototyping

Intro to Variables: Number Variables & Scoping

  • Creating, Using, & Editing Number Variables
  • Variable Scoping

Intro to Modes & String Variables (Text Variables)

  • Creating & Applying String Variables
  • Creating & Switching Modes

Prototyping a Tab Bar: Changing Variants with Variables

  • Creating Variants
  • Creating a Variable for the Variants
  • Making it Interactive

Section 2

Shopping Cart Part 1: Prototyping with Variables

  • Defining Products with Variables & Modes
  • Connecting Content to the Variables
  • Hiding Objects with Boolean Variables
  • Adding Items to the Cart

Shopping Cart Part 2: Prototyping with Conditionals

  • Defining Cart Variables
  • Making the Cart Quantities Work
  • Using a Conditional to Avoid Negative Numbers

Shopping Cart Part 3: Navigating Modes in a Variable

  • Calculating the Cart Total
  • Accessing Modes in a Variable

Design Systems: Light & Dark Mode (Variable Collections)

  • Light & Dark Modes
  • Variable Collections
  • Using Primitive & Semantic Layers to Build a Design System

What's included

  • Free course retake within one year to refresh the material and gain practice.
  • Class recordings

Stated by the provider. Confirm what your tuition covers before enrolling.

Live classes

Choose dates and book your instructor-led class on nobledesktop.com.

Book live on Noble Desktop
  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

  • In-person or live online

    Starts at 10:00 · America/New_York (EST); final session ends at 17:00 EST

  • In-person or live online

    Starts at 10:00 · America/New_York (EST); final session ends at 17:00 EST

  • In-person or live online

    Starts at 18:00 · America/New_York (EST); final session ends at 21:00 EST

  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

  • In-person or live online

    Starts at 18:00 · America/New_York (EDT); final session ends at 21:00 EDT

  • In-person or live online

    Starts at 10:00 · America/New_York (EDT); final session ends at 17:00 EDT

Confirm current dates and availability on Noble Desktop before booking.

Self-paced course

Learn through recorded lessons on your own schedule.

This course is available for 30 days. You can choose when to start your access period. Once you activate, you will have 30 days to complete it (access the course materials, quizzes, projects and videos). You may request one extension of seven (7) days. Other extension requests will be evaluated on a case-by-case basis. Videos are not downloadable.

Book self-paced on Noble Desktop
Tuition
$425
Course length
6 hours
Schedule
On your schedule

This course is ideal for designers who are comfortable with Figma’s core tools and are ready to deepen their prototyping expertise. It focuses on advanced techniques that help create more functional and realistic prototype behavior.

You’ll learn how to work with sections, variables, variable modes, and conditionals to build sophisticated interactions within your designs. The course also explores how variables support scalable design systems, including light and dark modes, and how variable collections can be structured into primitive and semantic layers to make systems easier to manage and evolve.

Self-paced prerequisites

Students should have Figma knowledge equivalent to our Figma Bootcamp.

Self-paced curriculum

What you'll learn self-paced

  • Explore Figma’s advanced prototyping features
  • Learn how to use variables and variable modes
  • Use conditionals to add advanced interactivity to prototypes
  • Create light and dark modes using variable collections
  • Use primitive and semantic layers when building a design system
Self-paced syllabus

Section 1

Sections in Prototyping

  • Using Sections to Organize & Navigate a File
  • Using Sections in Prototyping

Intro to Variables: Number Variables & Scoping

  • Creating, Using, & Editing Number Variables
  • Variable Scoping

Intro to Modes & String Variables (Text Variables)

  • Creating & Applying String Variables
  • Creating & Switching Modes

Prototyping a Tab Bar: Changing Variants with Variables

  • Creating Variants
  • Creating a Variable for the Variants
  • Making it Interactive

Section 2

Shopping Cart Part 1: Prototyping with Variables

  • Defining Products with Variables & Modes
  • Connecting Content to the Variables
  • Hiding Objects with Boolean Variables
  • Adding Items to the Cart

Shopping Cart Part 2: Prototyping with Conditionals

  • Defining Cart Variables
  • Making the Cart Quantities Work
  • Using a Conditional to Avoid Negative Numbers

Shopping Cart Part 3: Navigating Modes in a Variable

  • Calculating the Cart Total
  • Accessing Modes in a Variable

Design Systems: Light & Dark Mode (Variable Collections)

  • Light & Dark Modes
  • Variable Collections
  • Using Primitive & Semantic Layers to Build a Design System

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