NYU Tandon School of Engineering | Bootcamps is closed
This school is now closed. Although NYU Tandon School of Engineering | Bootcamps is no longer accepting students or running its program, you can still see historical information and NYU Tandon School of Engineering | Bootcamps alumni reviews on the school page.
NYU Tandon School of Engineering offers a 24-week Professional Certificate in UX and Emerging Interaction Design bootcamp and a 28-week Professional Certificate in AR/VR Development and 3D Graphics bootcamp. Both NYU bootcamps are offered online and require a time commitment of 15-20 hours per week.
In the UX and Emerging Interaction Design bootcamp, students will learn the foundations of UX and XR, UX methodologies and processes, non-visual interfaces, and industry standard tools for creating XR environments. The bootcamp culminates in a design sprint and UX capstone project to be completed for a corporate partner.
In the AR/VR Development and 3D Graphics bootcamp, students will learn how to use scripting to create, navigate, and customize 3D graphic assets to construct interactive virtual environments. Students will learn how to apply C# programming to customize Unity components and how to understand the roles, interactions, and workflows within the XR developmental ecosystem. Students will create a portfolio with a variety of digital samples, including a final project that features a prototype, pitch, and documentation.
The UX and Emerging Interaction Design bootcamp is designed for professionals pursuing UX design careers with an interest in working with emerging technologies. Applicants should have foundational visual design skills, experience with Adobe Photoshop/Illustrator, and a desire to work with emerging AR, VR, and voice technologies.
The AR/VR Development and 3D Graphics bootcamp is designed for professionals or students with a computer science degree or equivalent development experience who want to learn XR essentials and fundamentals for developing in Unity to build AR and VR experiences. Applicants are required to have scripting language experience and fundamental quantitative and analytical skills (Algebra I is the minimum requirement).
All bootcamp students will receive one-on-one and small group mentoring with industry experts, support in navigating technical interviews, and career coaching for resume building, presentation and negotiation skills, and interview preparation. Bootcamp students will learn best practices for developing and presenting technical content to a non-technical audience.
Upon successful bootcamp completion, students will be awarded a verified digital certificate by NYU Tandon. Flexible and deferred payment options may be available.
NYU Tandon School of Engineering bootcamps are powered by Emeritus.
7 reviews of NYU Tandon School of Engineering | Bootcamps
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Francisco Barretto Verified via LinkedInStudent · UX Design for AR/VR · Graduation year 2023
Waste of Money
The course had 3-year old material and the Emeritus learning platform is the most unusable I have encountered. The content is all over the place and seems to skip certain topics which makes the quizzes and next challenges feel completely out of context. The video player is unusable and stalls after one or two scrubs or replays that you have to refresh the page constantly. Yes, this past the golden age of web video. This course was absolutely not worth the exorbitant cost and you would be better off taking Udemy courses with much more organized content. This experience validates the belief that brand-name learning institutions are nothing more than money-grabbing enterprises that don't really care about students' experience nor the quality of content and instruction.Overall1.0Curriculum1.0Job supportN/AInstructors1.0 -
Michelle Vawer Verified via LinkedInGraduate · AR/VR Development and 3D Graphics · Graduated 2022
Great Program
I loved this program. Each week covered an important topic in AR/VR development within Unity. It really covered a lot of ground in the seven months. And we walked away with a couple of smaller projects but most importantly a Capstone project which really gave me a lot of confidence to feel ready to enter the job market in this field. A lot of the coursework was also applicable to Unity development in general, for example there were weeks on lighting within the URP and HDRP, using the profiler for optimization. And a great general but somewhat detailed overview of 3d graphic pipelines. The user input stuff was of course specific to xr since we were building to the Oculus Quest 2 for most of the course. The first few months were a little bit lighter in load. I had a little bit of experience in Unity so that helped a lot with the first few weeks. Once we switched into programming for VR hand interaction it felt like the programming went up a notch. Which for me was good because then I had to go back and review and level up on my c# programming on my own to be able to debug if need be.
We had a variety of great NYU faculty each teaching the different sections. And it was also very helpful having the live sessions weekly. There was also a lot of career help throughout and industry mentorship.
The biggest point I want to make is this course is really what you put into it. I was lucky enough to be able to work on this full time which for my background felt good to be able to really put the time in to fully work through everything we were learning which was a lot. Other classmates in the program were working full time jobs in addition to the coursework and that seemed totally do-able for them. I guess it depends on your background and what you are hoping to get out of the program. Before I started the program I had only a beginner hobbyist level of skill in Unity (I had made one 2-d game following a tutorial) and no other technical background besides a bit of blender etc. by the end of the program I was able to obtain an entry level tech position at an XR agency and I’m so happy about that. I love my new job. And I would not have been able to do this career change without this program. We also had some learners in the program who already had professional engineering roles and wanted to add xr dev to their toolset so it was a good mix of learners and we were all able to help out and contribute and have different takes and create different xr projects from this program that aligned with their professional goals.Overall5.0Curriculum5.0Job support5.0Instructors5.0 -
Gabe Jacobs Verified via GitHubStudent · AR/VR Development and 3D Graphics · Graduation year 2021
Professional Certificate in AR/VR Development and 3D Graphics
I found the Professional Certificate in AR/VR Development and 3D Graphics course to be extremely valuable. Although I have not yet seen where these skills will take me, I am already very happy with how much I have learned and how much the course has covered. I'm someone who already had some experience with front-end computer science programming, but I found it hard to learn about Unity and XR development from what is available on Youtube/Udemy/etc. This course is doing a very good job of structuring my learning and going slow enough so that I really understand the basics. I think the curriculum makes sense and goes in an order that builds off each subsequent topic.
If you're someone who wants to learn Unity and build XR apps, I highly suggest this course. It gets you familiarized with all the necessary tools and gets your hands wet just enough in the math and computer science topics. Furthermore, the TA for the course has been a great resource and it's nice to have a mentor to look over your work and help you through the more challenging topics. That said, I wouldn't take this course if you already know Unity well. The first half of the course is mostly about the basics of Unity, C#, and vectors, so only take it if you need help with the fundamentals.Overall5.0Curriculum5.0Job support5.0Instructors5.0 -
Geneva RoyerGraduate · UX Design for AR/VR · Graduated 2021
Professional Certificate in UX & Emerging Interaction Design
The Professional Certificate in UX & Emerging Interaction Design prepared me with the necessary skills for job in the UI/UX industries. The teachers and staff members are very eager to provide assistance and honest feedbacks when you ask for it with an open-mind. The coursework is beginner friendly. However, I rated the Job Assistance average because they do not provide you a job/internship after you finish the program but give help tips for writing resumes and cover letters. Also, I wished there were more times for virtual mock interviews and mock interview prep.Overall5.0Curriculum5.0Job support3.0Instructors5.0 -
ChristineStudent · UX Design for AR/VR · Graduation year 2021
Professional Certification in UX and Emerging Interaction Design
This online course is pretty great for people looking for a challenge and real bang for your buck. Each week covers new topics in UX/AR/VR and the instructors rotate as well, which keeps things engaging. Workload will vary depending on the week, but more time-consuming weeks mean that you're getting more practice using the skills you're looking for. The course is organized well, with each week building upon prior weeks' knowledge. The foundations portion of the course can be taken by anyone, though it does help to have some sort of preliminary knowledge about UX and basic experience using Figma to start out. The course guides you through using Amazon Sumerian and Unity, and I like that the focus is on simply doing things and getting time with programs rather than having to be "good" at a particular program. You also use other industry standard tools throughout the course assignments, which can be tweaked and fixed up to become portfolio items. I found some of the job assistance resources pretty helpful, though since I'm still taking the course I don't have a final say about how much they can help you switch careers. You really get what you put into the course. I'm a bit past the midway point of the course and I'm enjoying it a lot so far. I like that the course is completely flexible to your schedule, unlike a lot of other bootcamps that require a 9-5 commitment. You can watch the videos and do the assignments whenever it's suitable for you (within the one week deadline for each week's assignments), so even if you have a full time job or other commitment, you can take this course.Overall4.0Curriculum5.0Job support4.0Instructors5.0 -
AnonymousStudent · UX Design for AR/VR · Graduation year 2021
Professional Certificate in UX & Emerging Interaction Design
I have been looking to get into the world of UX for a long time but I hadn't ever found a good enough program to do so. I finally found it with NYU's emerging tech UX program. Not only is NYU an amazing accredited school that is recognized globally, but the
professors we learned from were also talented, driven, UX professionals and professors who had all the credibility in the world to teach us. I have been in school for a long time and I am very familiar with the pros and cons of E learning. This NYU program did a really great job with it. The videos were engaging, the assignments were meaningful, and the office hours were a great place to connect with our program leader and peers. I am leaving this program with great portfolio pieces to show to hiring managers that I simply would not have with this program. This program essentially cured my imposter syndrome. I learned so many new programs (amazon Sumerian, adobe XD, Unity & Figma just to name a few that are currently used in the industry. The career coaching aspect of the program was great too. I have a great resume and Linkedln In because of it now. The only suggestion or grievance I have is that sometimes the assignments were outdated (software would no longer exist - that's how fast this tech is changing!) and
sometimes they weren't explained very well and it made things confusing. However, its nothing that a quick message to the program leader couldn't fix. Lastly, I wish we got more direct feedback from graders. Our teachers didn't grade us (we were graded by someone from Emeritus) and we were graded based on a rubric. So, if we check all the right boxes we get an A. But we didnt get to know if the work we did was any good. We did sometimes get feedback in-office hours. That was great! Other than that, it was an awesome program.Overall5.0Curriculum5.0Job support5.0Instructors5.0 -
AnonymousStudent · UX Design for AR/VR · Graduation year 2021
UX for Emerging Interaction Design
This program is a true bootcamp style course-it will move you through a comprehensive set of UX skills at a fast pace. Strong design thinking and accessibility course content. Recommended for those who have already mastered basic skills in Unity and Animation. The program excels in prototyping for mobile apps -I’d like to see them add more training and more technical support in AR/VR design.Overall3.0Curriculum3.0Job support5.0Instructors5.0
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You can read 7 reviews of NYU Tandon School of Engineering | Bootcamps on Course Report! NYU Tandon School of Engineering | Bootcamps alumni, students, and applicants have reviewed NYU Tandon School of Engineering | Bootcamps and shared their experiences. Their overall rating is 4.0 out of 5.
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